Type, menus and HUDs for games
About

The People Behind the Pixels

JungleLanternDoodl is a small, independent editorial desk based in Montpellier, France, writing about the letters, menus and HUDs that sit between players and their games.

Why this desk exists

Typography in games gets talked about when it goes wrong: subtitles too small to read from the sofa, a menu that traps you in a loop, a damage number lost in a particle storm. We wanted a place that discusses it before it goes wrong, with practical checks designers can take into their next build.

We are not affiliated with any game studio, publisher, platform holder or font foundry. We do not accept payment for coverage.

Wall pinned with printed game interface screenshots and notes under a single spotlight

How we review

Every page judges one question: does it read in play? We test on TV at living-room distance and on handhelds, use the worst gameplay frame for contrast, and cross-check against the Game Accessibility Guidelines and Xbox Accessibility Guidelines.

Who writes here

The desk brings together people with backgrounds in UI design for console and PC games, type design, localisation and accessibility testing. We write the way we talk on review calls: candid, specific and focused on what to change.

Who we write for

UI and UX designers, indie developers shipping their first game, localisation leads, students, and players who want to understand why some games are effortless to read.

Corrections

Spot an error or an outdated platform rule? Tell us through the contact page and we will review and update the article.